10/21/2023 0 Comments Download gtfo c1Just from my perspective, I don't think I'd have any issue with it if the invisible enemies weren't used in such abundance. You need to make your way to the first terminal, and that usually involves 2-3 scouts and rooms full of enemies then you defend against waves of invisible ones, then you have an alarm door and MORE invisible ones, then there's an aggro door behind that one, two more 's like two or three missions strung together into one throwing everything it can at you. The issue with C1 is that it's a ridiculous slog that just. I think that would be appropriate, and I say that at someone who finished every mission on the previous rundown over ten times each. How would you feel if we patched it to make it a little less impossible? You'll see most of those assets again at some point.Originally posted by Simon Viklund:Yeah C1 might need some tweaking. 10cc is (or at least until very recently has been) a very small team, they take a number of shortcuts to make a larger game. The point of GTFO is to present you with unpleasant, difficult problems, and for you to use tools and systems and come up with plans to address or mitigate those problems, often over multiple attempts, rather than expecting a moderately difficult but satisfying content churn where you mostly first-try clear things with your usual techniques.Įspecialy when we know so much effort has been put into the design of the maps that are visualy really cool.Įffort went into the individual rooms at some point, sure, but the maps are assembled using some sort of tile-based procedural geneation system. In general you should expect to come upon mechanics in GTFO that would be considered obtuse or unwelcoming in other games, quite often. See my response to another thread complaining about the fog very recently. Fog is an ingredient that the devs can use to construct problems for the players to address.
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